Team creation and captain settings
Use team creation and captain settings to decide how team-based registrations work before you open an event. This is where you define who creates a team, who captains it, and how captains handle lineup setup and payment.
This setup applies to team formats such as Choosing event type: Tournament vs. League and Team and MLP-style formats.
When teams are created
In team events, teams are created during registration. Players can join an existing team or create a new one, depending on how you set up the event.
Before registration opens, decide whether you want captains to build teams ahead of time or let players join after the event is live. If you use a free-agent flow, make sure you understand how players will be placed onto a team later.
What captains are responsible for
Captains usually manage the team name, invite or confirm players, and handle any lineup details needed for match play. In MLP-style events, captains also help keep team rosters ready for Running Your Event on match day.
During registration, Good Game Sports tracks captain-specific fields such as whether the captain is playing, whether the player is a free agent, and the team they belong to. If you use captain-not-playing pricing, that choice changes how registration is charged.
What hosts should decide first
Whether teams are required before registration opens.
Whether captains create teams or only manage them.
Whether free agents can join and be charged later.
Whether captains pay for their own spot or register for free when they are not playing.
How team names, lineups, and player roles should be handled for your format.
Before you open registration
Confirm the event format and registration flow match your team plan.
Make sure your player list and any captain information are ready in Managing Players.
Test the signup path for at least one captain and one non-captain player.
After this setup is in place, review your event registration settings and team pricing before publishing the event.