Generate rounds in Pecking Order
Round 1 is built from seeds. Every round after that is built from results — the whole field is re-ranked and re-cut into courts of four.
Round 1
Choose how to seed the opening round when you generate it:
Seeding | Use when |
|---|---|
DUPR | Your players have DUPR ratings and you want the first round close |
Anchor rating | You maintain your own club ratings |
Random | You have no ratings, or want a blind draw |
The top four seeds go on the top court, the next four on the second, and so on. Players without a rating sort to the bottom.
Seeding only affects round 1. From round 2 the order comes entirely from results, so a rough opening seed corrects itself within a round or two.
Later rounds
Score every match in the current round.
Generate the next round.
The app re-ranks every player by win percentage, cuts that single list into courts of four, and pairs each court.
Score the whole round before generating. The re-rank reads completed matches only, so an unscored match means those four players carry no result into the next round's ranking.
What decides the order
Win percentage first — games won divided by games played. Then, for players who are level:
Average point differential, so a wide-margin record ranks above a narrow one.
The court played on last round, so a record earned against tougher opponents ranks above the same record earned lower down.
The result is deterministic. Regenerating a round with the same results produces the same courts, with one exception noted below.
Partners within a court
Each court of four is split strongest-with-weakest, so the two sides are as even as those four players allow. If that split would repeat the partnership a player just had, the app takes the next-closest split instead.
You do not need to manage this. To override a specific pairing, reorder the players in the group editor — see Editing groups in Ladder formats.
Regenerating a round
A round has to be cleared before it can be generated again; generating over an existing round tells you to clear it first.
With rotation byes, regenerating can select a different set of players to sit out, because players with equal bye counts are separated at random. Everything else about the round rebuilds identically.
Stopping the event
You can stop after any completed round. Standings are valid at every point because they are based on win percentage rather than a fixed schedule, so there is no round count you have to reach.
Changing the roster mid-season
For a league, each session generates from who opted in. Any total from four up works, so there is no count to correct before generating — a week with more players than courts simply produces more byes.
Players who join mid-season start with no bye history and are not treated as though they had sat out the earlier weeks.