Generate rounds in Crazy 8's
In Crazy 8's the first generation builds groups of 8 and seeds them; every round after that is winners-stay, losers-swap within the same group. You need at least 8 players. Generate each round from the Admin menu on the Matches tab.
First generation
On the empty round, tap Set Groups and Generate Matches.
In Start Games - Select Method, choose Random, By Standings (shown when another division in the event has results) or By DUPR Rating (shown when at least one player has a DUPR or estimated rating).
For By Standings, pick the division under Seed from division. It is already picked when only one division has results. Tap Continue.
Check the groups and seeds in Edit Player Groups, then tap Looks Good, or Save & Generate if you changed anything.
That order becomes the seeding, which decides both the groups and the round 1 pairings. Groups of 8 are built from the top down, and spare players become ninth seeds in the lowest groups first, at most one per group. Any players left after that form a short group that gets no matches. Move them into other groups with Edit Groups, or adjust the roster and regenerate.
With By DUPR Rating, players with no DUPR or estimated rating sort to the bottom. With By Standings, players take the order they finished in the other division, matched by account or by name if they haven't claimed a profile. Anyone not in those standings sorts to the bottom, and if none of the players appear there, nothing is generated.
Round 1 pairs by seed:
Court | Pairing |
|---|---|
First court | Seeds 1 & 8 vs 2 & 7 |
Second court | Seeds 3 & 6 vs 4 & 5 |
Later rounds in the same day
Score every match in the current round.
Open the Admin menu and tap Generate followed by the next round's name.
Choose From Previous Round Results and tap Continue.
Four winners, four losers. Winners keep their partner and play on the group's first court; losers swap partners and play on the second court, avoiding partnerships they have already had where possible.
The group does not change. The same eight players stay together all day. The sorting happens between the two courts, not between groups.
Score the round before generating the next one. An unscored match counts the first-listed pair as the winner.
The rotating ninth player
In a nine-player group, one player sits out each round.
Between rounds the bye passes to one of the losers, preferring whoever has sat out fewest times so far. The player returning from bye takes the place of the one going out.
This keeps the sit-outs spread across the group rather than falling on the same person, and it draws from the losing side so a winning pair is never broken up by a bye.
Editing groups
Use Edit Groups in the Admin menu to move players or remove them from the active pool. Seed numbers can be edited only in round 1. From round 2 on, the editor shows the live matchups instead.
Saving an edit regenerates the current round with seeded pairings from your order. The round after that goes back to winners-stay. See Seeds and groups in Crazy 8's.
Starting a new day
For a league, the first round on a new play date moves players between groups, then seeds the new groups and pairs round 1 from those seeds.
Each group is ranked on the previous date's games, using the division's standings sort.
The top and bottom finishers swap with the neighbouring group. How many is the Player Movement setting in Ladder League Configuration (default 2, at most half a group).
The top group never moves up and the bottom group never moves down. New players go into the smallest group.
Rebuilding the groups from scratch
After a big roster change, or a first session that seeded badly, rebuild every group.
Open the Admin menu and tap Regenerate (or Generate) for the round.
Choose Random, By Standings or By DUPR Rating (listed under Or start fresh with new sorting: once a previous round has matches), then tap Continue. At this point By Standings uses this division's own standings.
Confirm. The round is cleared, and groups of 8 and seeds are rebuilt from that order.
This discards the current grouping and the round's matches, so use it deliberately.