Generate rounds in Humpty Dumpty
In Humpty Dumpty you generate one round at a time from the Admin menu on the Matches tab. Round 1 sets the starting courts. Every round after applies the Humpty Dumpty rules: winners climb a court, middle-court losers stay, and top-court losers fall to the bottom (or sit out, when there is a bye group).
Round 1: the starting order
With no results yet, you choose how to seed the courts. The order fills Court 1 downward, four to a court (two pairs in Humpty Dumpty (Set Partners)).
On the empty round, tap Set Groups and Generate Matches.
In Start Games - Select Method, choose Random, By Standings or By DUPR Rating, then tap Continue. By Standings appears only when there are results to sort on. By DUPR Rating appears only when at least one player has a DUPR rating.
Review the courts, then tap Looks Good. If you moved anyone, tap Save & Generate (Save Changes in Set Partners).
Seeding by rating puts your strongest players on the top court from the start, which in this format puts them straight at risk of the fall. Seeding from a previous event is not available in Humpty Dumpty.
Generating later rounds
Score every match in the current round.
Go to the next round on the Matches tab.
Open the Admin menu and tap Generate followed by the round's name (for example Generate Week 3).
Choose From Previous Round Results and tap Continue.
Check the courts, then tap Looks Good or Save & Generate.
Score every match first. If a match has no score when you generate, the app picks a winner for that court itself, so players move on a result that never happened.
What happens to each court
Court 1 winners stay on Court 1.
Court 1 losers drop to the bottom court, or into the bye group when there is one (see below).
Middle court winners move up one.
Middle court losers stay where they are.
Bottom court winners move up one.
Bottom court losers stay on the bottom court.
In Humpty Dumpty (Individual), everyone is re-paired on their new court.
When the numbers do not divide by 4
Any remainder forms a bye group that sits out the round. When someone will sit out, the generate dialog shows Bye Mode:
By Position (the default): the top-court losers go into the bye group and sit out the next round, and the players coming off the bye join the bottom court. With one player on bye, one of the two top-court losers sits out (picked at random) and the other drops to the bottom court. With three on bye, two come back and one sits out again.
Rotation: whoever has sat out the fewest rounds sits out next, with ties broken at random. Rounds a player missed for any reason count toward their total.
For the full rules, see Byes in ladder formats.
Who is included
Each round uses the players opted in for that date. If fewer than four players have opted in, the app adds other players from the roster so the round can still be played.
More than one round on a date
A play night can run several rounds. In the Admin menu, tap Add Round for This Date. Rounds on the same date are labelled Week 1-1, Week 1-2, and so on (using your round label).
Choose how to build the round and tap Continue. The app adds the round and generates its matches, then opens the courts for you to check. See Managing rounds and dates in Ladder formats.
Generating automatically
Auto-generation builds the next round as soon as every match is scored. Turn it on with Enable Auto-Generation in the Admin menu. You must generate round 1 yourself first. You cannot clear a round while auto-generation is on. See Auto-generation in Ladder formats.
Adjusting before play
To move someone to a different court before a round is played, use Edit Groups in the Admin menu. See Editing groups in Ladder formats.