Generate rounds in Ladder League
In Ladder League (previously Switch Ladder League) you generate one week at a time from the Matches tab. The first round seeds the ladder; every round after that applies movement and rebuilds the courts.
Round 1: seeding the ladder
On the empty round, tap Set Groups and Generate Matches.
In Start Games - Select Method, pick how to order players (below). Courts is filled in with a suggested number; change it if you want a different number of courts. Then tap Continue.
Review the courts that open, then tap Looks Good, or save your changes if you moved anyone.
The seeding options:
Random: fine for a social league, or when you have no ratings.
By DUPR Rating: highest first. Shown only when at least one player has a DUPR rating.
By Standings: seeds from another division's standings. Shown only when another division in the event has results.
From a Previous Event: orders returning players by how they finished in a division of an earlier event at your club, and slots new players in by DUPR. In Ladder League (Set Partners), a team is matched only when the same two partners played together. See Seed the first round from a previous event.
By Event Rank (Ladder League only, not Set Partners): a separate method with its own rules. See How to run a ladder league with "By Event Rank".
Whichever you pick, the resulting order becomes ladder rank 1..N and sets the starting courts.
How courts get sized
The app takes everyone playing that date and splits them across courts:
Playing | Courts |
|---|---|
4 to 7 | One court of that size (a 6 or 7 stays together) |
11 | Two courts: 5 and 6 |
Otherwise | Courts of 4 and 5 |
Groups of 4 go on the top courts by default, with the 5s below. You can reverse that with Group Size Priority in Ladder League Configuration settings. Groups of 6 or more always stay at the very bottom.
If you enter fewer Courts, groups grow to fit instead of adding courts. Uneven courts are normal, and because they flex, most rosters divide up without anyone sitting out.
Generating later rounds
Score every match in the current week.
Use the arrow at the top of the Matches tab to go to the next week.
Tap Set Groups and Generate Matches (or open the Admin menu and tap Generate followed by the week's name, for example Generate Week 3).
Choose From Previous Round Results and tap Continue.
Check the courts, then tap Looks Good, or save your changes if you moved anyone.
The app applies movement, the absence penalty and any players you placed by hand, rewrites ladder ranks, and builds the new courts. See How movement works in Ladder League.
Score the week before you generate the next one. If nothing in a round is scored, nobody moves and the next round repeats the current ladder.
Who is included
Each week uses the players opted in for that date. If too few have opted in, players who haven't answered yet are added. To keep someone out of a week, remove them from their court in Edit Groups.
Players who miss a week keep their ladder slot, apart from any absence penalty. A bye the app assigns never counts as a missed day. Ladder League has no Bye Mode setting.
More than one round on a date
In the Admin menu, tap Add Round for This Date, choose how to set the groups and tap Continue. The app adds the round and generates its matches. Rounds on the same date are labelled Week 1-1, Week 1-2, and so on. See Managing rounds and dates in Ladder formats.
Generating automatically
After round 1, Enable Auto-Generation in the Admin menu builds each next round as soon as every match is scored. You can't clear a round while it is on. See Auto-generation in Ladder formats.