Manage rounds and dates in Round Robin (Set Partners)
Use the Admin menu on the Matches tab to add rounds, date them, move them between dates, relabel them, clear one, and choose how the schedule is displayed.
Add rounds
Adds new rounds after your current schedule without touching existing matches or scores.
Tap Admin.
Select Add Rounds.
Choose how many rounds to add.
Confirm.
New rounds are built from the current groups. If you have multiple groups and want the new rounds to mix teams across them, regenerate instead and tick Allow cross-group play. See Edit groups and regenerate.
Manage round dates
Give each round a date and time so the schedule matches when teams actually play.
Tap Admin.
Select Manage Round Dates.
Tap a round card and set its date and time.
Use X to clear a date.
Save.
This format uses round dates rather than the play-date system found in rotating partner leagues. You date each round individually, and rounds sharing a date group together in the By Date view.
Move a round to a different date
In a Round Robin (Set Partners) league, you can change which matchups land on which night without rebuilding the schedule, for example when several players are away one week. Rounds & Dates appears once matches are generated, and every generated round needs a date first.
Tap Admin.
Select Rounds & Dates.
Drag a round onto another date, or open the round's menu and pick Move to or Swap with that date.
Tap Save.
Round numbers follow the calendar, so they stay with the dates rather than with the matches: the third night is always Round 3. What moves is the matchups, and their byes and substitutes move with them.
What cannot move
A played round stays where it is. Dates up to and including the latest played date are locked, so nothing can move onto them.
A date that only holds generated rounds keeps at least one. When a move would empty it, the move becomes a swap, and the menu reads Swap with instead of Move to.
A round can't move onto a date that one of its players has opted out of. Save is refused and the message names the player, so you can move a different round instead.
A date holding two rounds shows up and down arrows on each round to reorder them. Start times belong to the date, so a night running 6:30 and 8:00 keeps both times and the order decides which matchups play early.
Change the round label
Rounds are labelled Round 1, Round 2, and so on. You can swap the word for something that fits your event, such as Week, Session, or Night.
Tap Admin.
Select Change Round Label.
Enter the new label and save.
Clear a round
Tap Admin.
Select Clear Round.
Choose the round and confirm.
In a league you can clear any round, not only the most recent, which lets you redo an earlier round without wiping later ones. In a single day event or tournament, rounds clear from the last round down: picking a round also picks every round after it.
Clearing deletes every match and score in that round and cannot be undone. Later rounds keep their numbers.
Organize matches by round or by date
Tap Admin.
Select Organize Matches.
Choose By Round to step through one round at a time, or By Date to group all rounds sharing a date.
Save.
By Date suits a league running across several sessions. By Round suits a single-day event.
What the view changes beyond grouping
On a league this decides how far each admin action reaches, so set it before you generate or regenerate anything.
By Date acts on the date on screen. Edit Groups shows that date's teams, a regenerate rewrites only that date's rounds, and you get date-scoped entries for regenerating the date and adding rounds to it.
By Round acts across the whole season, offering the division-wide versions of those actions instead.
Generating is the exception. From By Date you're asked whether to fill just that date or lay out every date.
Per-date opt-in only applies in By Date. Generate from By Round and the whole season is built without checking who opted in for each date, so teams that opted out of a session can still appear in its matches.
League availability
On a league, teams opt in or out for upcoming sessions rather than checking in on the day. Set your round dates first, because the opt-in deadline counts back from each round date.
Opted-out teams appear in the Excluded section of the group editor. Teams that never respond stay Waiting and are still scheduled; only an opt-out (or you sitting them out) leaves a team off that date.
For deadlines, reminders and host controls, see League opt-in.