Configure team scoring
Team scoring settings control how team matchups are decided and who can submit scores. Review these before the event starts so captains, players, and hosts all follow the same rules.
Find this in Event Settings → Team Scoring Configuration. These settings affect both Captain permissions in team events and Score team matches.
Choose a scoring type
Total Wins
Teams earn one win for each line they win. Standings are based on lines won, not total game points.
Total Score
Teams accumulate the points scored in each line. If you add a line bonus, the winner of each line gets those extra points in the standings.
When a matchup is decided
The two modes behave differently during play, which surprises people mid-event.
Total Wins clinches early. As soon as a lead is mathematically unassailable, the matchup is decided — the margin has to exceed the lines still to be played.
Situation | Decided? |
|---|---|
2–0 with 1 line left | Yes |
1–0 with 2 left | No |
3–1 with 1 left | Yes |
Total Score never clinches early. Points can always swing, so nothing is decided until every line is in.
Turn on win requires all lines if you would rather no result showed until the whole matchup is complete. That suppresses early clinching entirely.
Tiebreakers
When a matchup ends level, a tiebreaker decides it — but which tiebreakers can actually break a tie depends on your scoring type.
Scoring type | Tie looks like | What breaks it | What cannot |
|---|---|---|---|
Total Wins | 2–2 lines | Point differential or Total points — equivalent here | Total wins — the metric that already tied |
Total Score | equal points | Total wins (lines won) | Point differential and Total points |
either | — | — | None — leaves it tied deliberately |
Choosing a tiebreaker that cannot break your mode's ties means it silently never fires and matchups stay tied. The common mistake is setting Point differential on a Total Score division, which cannot resolve anything.
Why point differential and total points are the same here: in a head-to-head matchup one team's points-against are the other's points-for, so both rank identically. They are two names for one tiebreaker in this context.
"None" is a real choice, not an absence of one — the matchup is left tied on purpose and neither team is credited a win or loss. Use it when a draw is a legitimate result.
Use line weights in Total Wins
When you choose Total Wins, you can assign a different point value to each line, making one line count more toward the matchup result.
Open your division's Scoring Configuration.
Select Total Wins as the scoring method.
Scroll to the Line Weights section that appears below.
Use the dropdown next to each line to choose its value from 1 to 5 points.
By default every line is worth 1 point. Set Line 5 to 2 and the team winning it gets 2 points toward the matchup instead of 1.
Line weights only affect which team wins the overall matchup. Individual stats such as point differential and average points are still calculated per game and are not weighted.
Use line bonus
Line bonus is only available in Total Score mode. Enter the number of bonus points awarded to the team that wins a line. Leave it at 0 if you want standings to use raw game scores only.
Set score entry permissions
Allow captains to enter scores: lets team captains submit scores for matches involving their team.
Allow players to enter scores: lets players submit scores for their own matches.
Both are on by default. Hosts and admins can always enter or edit scores.
Lock lineup
Use Lock lineup to stop captains changing their team lineup. When on, captains can still view the lineup but cannot edit it.
For the captain view, see Captain permissions in team events.
Changing scoring mid-event
The matchup card and the standings table use the same logic, so a matchup showing as a win counts as a win in standings. If they ever disagree, the scoring configuration was changed after matches were scored — recalculate rather than editing scores by hand.
After you save scoring settings, test the workflow in Score team matches.