Getting started with team events
Getting started with team events
A team event pits clubs, squads, or friend groups against each other. Each meeting between two teams is a matchup, and every matchup is decided across several lines played at the same time — for example three doubles lines and a Dreambreaker.
If you have run an MLP-style event, this is the same shape.
Start here
New to the format? Read these two first:
How Team Events work — teams, matchups, lines, and how a winner is decided
MLP vs. Custom Team Event — whether to use the MLP preset or build your own line structure
Set up your event
Work through these in order when building a new team event:
Team creation and captain settings — who creates teams and how players join
Free agent settings — how unattached players get placed onto teams
Captain permissions in team events — what captains can do on their own
Configure team lineups — the lines each matchup is played over
Configure team scoring — how lines add up to a matchup win, and how ties break
Run the event
Generate team matches — build the round-robin schedule
Manage rounds and courts for team events — court assignments and round timing
Add line names for a round — label lines so players know what they are playing
Edit team lineups by round — change who plays which line in a specific round
Hide or show lineups for team events — control when lineups become visible
Score team matches — enter results line by line
Edit team matchups — fix a matchup after the schedule exists
Finish with a bracket
Many team events end in a knockout stage after the round robin:
When something goes wrong
Troubleshooting team events — the common errors and what they mean