Configure team lineups
Team lineup configuration defines how many lines each team matchup includes and what each line requires. Set this up before you generate matches so every round uses the right structure.
Find this in Event Settings → Team Lineup Configuration. If you are deciding between standard MLP and a flexible setup, start with MLP vs. Custom Team Event.
What you configure for each line
Line name: the label shown in matchups and lineup editing, such as Women's Doubles or Mixed Doubles 1.
Description: an optional note explaining who can play the line.
Players required: how many players each side needs for that line.
Flexible lineup system
The lineup system supports any number of lines, making it adaptable to different team formats and division configurations. Add or remove lines based on your event structure — there is no fixed position limit.
Add or remove lines
Use the line configuration controls to increase or decrease the total number of lines.
Adding lines creates new lines with default values.
Removing lines deletes the selected lines.
Click Save to keep your changes.
The default for a new division is 5 lines of 2 players each, named Line 1 to Line 5.
MLP defaults
The MLP format uses five preset lines:
Women's Doubles
Men's Doubles
Mixed Doubles 1
Mixed Doubles 2
Tiebreaker
Each of the first four lines requires two players per side. The tiebreaker requires four players per side.
Custom team events
Custom Team Event gives you full control over line count, line names, descriptions, and players required. Use it when your format does not match the standard MLP structure.
The tiebreaker line
The last line is usually the tiebreaker. In most events it requires all available team members. The tiebreaker is scheduled and played like every other line — it is not added only when the matchup is tied.
Multi-player lines: order matters
Any line can require more than two players — Dreambreaker and Team Rally formats use this.
On multi-player lines, the order players are added is significant and is preserved. It is stored as an ordered roster, not an unordered set, so the sequence a captain enters is the sequence used. Make sure captains know this if your format depends on playing order.
A separate structure for the knockout
The bracket phase can use a different lineup structure from pool play — five lines in pools and three in the knockout, for instance, to keep finals short.
By default the knockout mirrors pool play. Leave the knockout lineup settings unset and the bracket uses the same lines you configured for pools. Set them and the bracket uses its own structure from generation onward.
Changing configuration mid-event
Changing the line structure after matches exist does not rewrite matches already generated — existing matchups keep the structure they were created with.
If you need the new structure applied to rounds already generated, clear and regenerate those rounds.
After you finish lineup setup, review Configure team scoring and then Generate team matches.
Once matches are generated, you can also hide or show lineups to control what players see before play begins.